Read The Untold History of Japanese Game Developers Volume 2: Monochrome by John Szczepaniak Online

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Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - sometNearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard....

Title : The Untold History of Japanese Game Developers Volume 2: Monochrome
Author :
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ISBN : 9781518655319
Format Type : Paperback
Number of Pages : 398 Pages
Status : Available For Download
Last checked : 21 Minutes ago!

The Untold History of Japanese Game Developers Volume 2: Monochrome Reviews

  • I.D.
    2018-09-30 07:55

    More of the same from volume 1 so that means lots of interesting behind the scenes stuff and information about classic games, but it also means some odd editorial choices, weird need to have everyone draw their old office layouts, and lack of real broad discussion about the overall theme.He lets the interviews tell the story, which is fine, but sometimes he leaves in things that should have been taken out, like a page of conversation where interview subjects talks about the autograph book they're signing during the interview.Also, there are a few strange rant chapters where he rages against SJW's, and the idea that Japan is declining in game production. Again, both valid points but they seem almost like forum entries rather than something that belongs in here.I think that this is a case where the subject is so niche that most people won't care, but a "better" writer could have probably shrunk this project into one book that focused more on historical perspective using the interviews as background, rather than just dumping the translated interviews and leaving that as the book.An example of why crowd funding can be a boon and a curse at the same time.Worth reading and buying though! I want part 3 to come out!